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  2. Full-time job - Wikipedia

    en.wikipedia.org/wiki/Full-time_job

    The average workweek for full-time employees is 47 hours. [16] Increasingly, employers are offering compressed work schedules to employees. Some government and corporate employees now work a 9/80 work schedule (80 hours over 9 days during a two-week period)—commonly 9-hour days Monday to Thursday, 8 hours on one Friday, and off the following ...

  3. Here’s how ‘average earning’ Americans get 77% ... - AOL

    www.aol.com/finance/average-earning-americans-77...

    Here’s how these rules work and what you can do to maximize your benefits. Rule No. 1: Delay benefits until age 70 The first — and arguably most powerful — strategy involves delaying your ...

  4. Do you need full-coverage car insurance? What it is, when it ...

    www.aol.com/finance/full-coverage-car-insurance...

    Provides compensation if you can't work while recovering from accident injuries. Essential services. Pays for help with daily tasks you can't perform while injured — like housekeeping or child care.

  5. More work, same salary. How employees should respond to a ...

    www.aol.com/more-same-salary-employees-respond...

    Workers unhappy with their earnings say their pay is not keeping up with the cost of living (according to 80%), and their pay is too low for the quality of work they do (71%) or the amount of work ...

  6. AOL.com FAQs - AOL Help

    help.aol.com/articles/aolcom-faqs

    There are a variety of different features available to make using AOL.com easier. Having the ability to make AOL your homepage, access your web page internationally and having additional support methods make getting access to your services and products more convenient.

  7. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  8. Hitscan - Wikipedia

    en.wikipedia.org/wiki/Hitscan

    Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. A weapon, for example, does not launch a ...

  9. High striker - Wikipedia

    en.wikipedia.org/wiki/High_striker

    The tower can feature an image of a tall person, with the bell representing a part of the head. Electronic high strikers exist in arcades. These variants are not as real-time as the more popular high striker. When the target is hit by the player, sensors underneath determine a measured amount of distance that the puck will climb.