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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    longer identifiers may be disfavored because of visual clutter; It is an open research issue whether some programmers prefer shorter identifiers because they are easier to type, or think up, than longer identifiers, or because in many situations a longer identifier simply clutters the visible code and provides no perceived additional benefit.

  3. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  5. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  6. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.

  7. Lexer hack - Wikipedia

    en.wikipedia.org/wiki/Lexer_hack

    This code could either be multiplication or a declaration, depending on context. In more detail, in a compiler, the lexer performs one of the earliest stages of converting the source code to a program. It scans the text to extract meaningful tokens, such as words, numbers, and strings. The parser analyzes sequences of tokens attempting to match ...

  8. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    In Ruby, symbols can be created with a literal form, or by converting a string. [1] They can be used as an identifier or an interned string. [10] Two symbols with the same contents will always refer to the same object. [11] It is considered a best practice to use symbols as keys to an associative array in Ruby. [10] [12]

  9. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    A snippet of Java code with keywords highlighted in blue and bold font. In the Java programming language, a keyword is any one of 68 reserved words [1] that have a predefined meaning in the language. Because of this, programmers cannot use keywords in some contexts, such as names for variables, methods, classes, or as any other identifier. [2]