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Assassin's Creed: Brotherhood is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. [1] [2] It is the third major installment in the Assassin's Creed series, and the second chapter in the "Ezio Trilogy", as a direct sequel to 2009's Assassin's Creed II.
Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series into one collection, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013. [114]
Assassin's Creed II: Leonardo da Vinci: Gay Lifelong friend of protagonist Ezio Auditore da Firenze, Leonardo da Vinci is implied to be gay, based on similar historical evidence. On one occasion, he assures Ezio that "women provide little distraction." [12] 2010 Assassin's Creed: Brotherhood: Leonardo da Vinci: Gay
Assassin's Creed: Altaïr's Chronicles (Android, iOS, DS, Palm Pre) Assassin's Creed: Brotherhood (keypad-based mobile phones, touchscreen Java phones, Android) Assassin's Creed II (keypad-based mobile phones, touchscreen Java phones, Android) Assassin's Creed III (keypad-based mobile phones, touchscreen Java phones, Android)
Assassin's Creed II: 2009 PlayStation 3, Xbox 360, Windows, Mac OS X Assassin's Creed: The Ezio Collection: 2018 PlayStation 4, Xbox One Enhanced graphics. [26] Assassin's Creed: Brotherhood: 2010 Assassin's Creed: Revelations: 2011 PlayStation 3, Xbox 360, Windows Assassin's Creed III: 2012 PlayStation 3, Xbox 360, Wii U, Windows
In 2007, Assassin's Creed employed a social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. [73] Stealth elements were incorporated into Crytek's open world first-person shooter Crysis, multiplayer first-person shooter Team Fortress 2, and first-person role-playing game Fallout ...
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
It was made public in April 2008 that Assassin's Creed would be sold digitally and available for pre-order through Valve's software distribution, Steam. The PC version of Assassin's Creed was released in North America on April 8, 2008. Four bonus mission types, not seen in the console versions, are included.