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OpenBoard is a free and open-source interactive whiteboard software compatible with any projector and pointing device. It was originally forked from Open-Sankoré in 2013 [2] with the intention to focus on simplicity and stability. The license was upgraded from LGPL-2.0-only to GPL-3.0-only. Since version 1.7.2 it is using QT 6 framework.
Open-Sankoré is the first feature-complete open-source interactive whiteboard. In contrast to other similar software, its file format is text-based and uses a W3C web standard, allowing to be displayed in a modern web browser and enabling lessons to be distributed online without additional software. Second, the software can be extended using ...
An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.
The term whiteboard is also used metaphorically in reference to features of computer software applications that simulate whiteboards. Such "virtual tech whiteboards" allow one or more people to write or draw images on a simulated canvas. This is a common feature of many virtual meetings, collaborations, and instant messaging applications.
Microsoft Whiteboard allows users to draw on a virtual whiteboard using input methods such as a stylus pen or a mouse and keyboard, and write down notes, draw connections between shareable ideas and interact in real time. Microsoft Whiteboard is available to download on the following platforms and devices: Microsoft Windows (on Windows 10 or above)
Freeform is a digital whiteboarding application developed by Apple for macOS, iOS, iPadOS, and visionOS devices, first revealed during the 2022 Worldwide Developers Conference, [1] and officially launched on December 13, 2022, alongside iOS 16.2, iPadOS 16.2, and macOS 13.1. [2]
Luidia's eBeam hardware and software products allowed text, images, and video to be projected onto a variety of surfaces, where an interactive stylus or marker could be used to add notes, access control menus, manipulate images, and create diagrams and drawings. [1]
The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning content.