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The input to Aleph is background knowledge, specified as a logic program, a language bias in the form of mode declarations, as well as positive and negative examples specified as ground facts. [2] As output it returns a logic program which, together with the background knowledge, entails all of the positive examples and none of the negative ...
Inductive reasoning is any of various methods of reasoning in which broad generalizations or principles are derived from a body of observations. [1] [2] This article is concerned with the inductive reasoning other than deductive reasoning (such as mathematical induction), where the conclusion of a deductive argument is certain given the premises are correct; in contrast, the truth of the ...
Inductive reasoning aptitude (also called differentiation or inductive learning ability) measures how well a person can identify a pattern within a large amount of data. It involves applying the rules of logic when inferring general principles from a constellation of particulars.
Inductive logic programming has adopted several different learning settings, the most common of which are learning from entailment and learning from interpretations. [16] In both cases, the input is provided in the form of background knowledge B, a logical theory (commonly in the form of clauses used in logic programming), as well as positive and negative examples, denoted + and respectively.
ACL2 (A Computational Logic for Applicative Common Lisp) is a software system consisting of a programming language, an extensible theory in a first-order logic, and an automated theorem prover. ACL2 is designed to support automated reasoning in inductive logical theories, mostly for software and hardware verification .
Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2]A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps.
Here’s a great logic puzzle for kids: Six neighborhood children (Leisha, Benito, Delia, Charlotte, Weldon, and Zina) were measured yesterday.
Which card or cards must be turned over to test the idea that if a card shows an even number on one face, then its opposite face is blue? The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4]