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In many homes, an entertainment center is often placed in the living room, family room, recreation room, or bedroom. [3] [1] Audioholics reviewer James Larson criticized entertainment centers for causing bad performance in speaker systems, poor ventilation of electronics, poor access to cables and connections, and restrictions on television ...
A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities. The term recreation room is most prevalent in the United States, while rumpus room is more
"Throw pillows in living rooms specifically see a lot of traffic, therefore they’re one of those pieces that tend to show wear and tear quicker and require updating more frequently," says Margie ...
In large, formal homes, a sitting room is often a small private living area adjacent to a bedroom, such as the Queens' Sitting Room and the Lincoln Sitting Room of the White House. [ 4 ] In the late 19th or early 20th century, Edward Bok advocated using the term living room for the room then commonly called a parlo[u]r or drawing room , and is ...
Next year, expect to see vintage and modern lighting coexisting in the same room. “By mixing these two distinct styles, designers are creating spaces that are both dynamic and timeless,” says ...
Small touches and thoughtful accents can help transform your living room into a cozy, holiday haven. To help you get started, we've rounded up six super easy ideas to amplify the cozy Christmas ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).