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  2. E-scape - Wikipedia

    en.wikipedia.org/wiki/E-scape

    E-scape was a project run by the Technology Education Research Unit (TERU) at Goldsmiths University of London, England that developed an approach to the authentic assessment of creativity and collaboration based on open-ended but structured activities. As such it is an alternative to traditional assessment methodologies.

  3. Electronic portfolio - Wikipedia

    en.wikipedia.org/wiki/Electronic_portfolio

    In education, the electronic portfolio is a collection of a students' work that can advance learning by providing a way for them to organize, archive, and display work. The electronic format allows a professor to evaluate student portfolios as an alternative to paper-based portfolios because they provide the opportunity to review, communicate ...

  4. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  5. Educational architecture - Wikipedia

    en.wikipedia.org/wiki/Educational_architecture

    Princeton University Graduate College (1913), designed by Ralph Adams Cram in the Collegiate Gothic style. Educational architecture, school architecture or school building design is a discipline which practices architect and others for the design of educational institutions, such as schools and universities, as well as other choices in the educational design of learning experiences.

  6. Learning artifact (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_artifact_(education)

    The creation and display of these artifacts allow students opportunities for engagement, revision and feedback, all hallmarks of quality learning design. [3] A cognitive artifact is a physical representation of a conceptual idea, such as an experience, a memory, a thought, or a feeling. The term is used in the discipline of human-computer ...

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do

  8. Is there already a College Football Playoff controversy ...

    www.aol.com/sports/college-football-playoff...

    From a strength-of-schedule standpoint, all four of our schools at the top of the standings are ranked ahead of Boise State.” The 12-team College Football Playoff has plenty of controversy ...

  9. Constructivism (philosophy of education) - Wikipedia

    en.wikipedia.org/wiki/Constructivism_(philosophy...

    Constructivism in education is rooted in epistemology, a theory of knowledge concerned with the logical categories of knowledge and its justification. [3] It acknowledges that learners bring prior knowledge and experiences shaped by their social and cultural environment and that learning is a process of students "constructing" knowledge based on their experiences.