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By Fair Means or Foul (later also released as Pro Boxing Simulator) is a boxing video game first published for a range of 8-bit home computers in 1988 by Superior Software. It was later reissued with the new title by Codemasters who also published conversions for 16-bit computers. The game offers a variety of boxing moves including fouls.
By Fair Means or Foul / Pro Boxing Simulator – Superior Software / Alligata / Codemasters Canimals Boxing Championship – Voozclub Co. Ltd / Playplus Def Jam: Icon – EA Chicago / Electronic Arts
Undisputed is a boxing video game developed by Steel City Interactive and published by Deep Silver. The game was released on October 11, 2024 for PlayStation 5 , Xbox Series X/S and PC . Undisputed was announced in April 2020 as eSports Boxing Club before it was renamed in September 2022.
4D Sports Boxing is a 3D boxing video game, with motion capture animation, developed by Distinctive Software and released in 1991 for MS-DOS, Amiga, and Macintosh. It is part of the 4D Sports series along with 4D Sports Driving and 4D Sports Tennis. An updated version was published by Electronic Arts in 1992, including an FM Towns Marty port.
Punch Club (originally titled VHS Story) is a sporting management simulation developed by Lazy Bear Games and published by tinyBuild. In the game, the player manages an upcoming boxer in training and preparation for a series of boxing matches at a local club, while searching for clues of who killed their father. The game was developed as a ...
Title Bout Championship Boxing, abbreviated as TBCB, is a text-based boxing simulation that offers historical and fictional play, as well as the ability to forecast upcoming bouts. It is based on the popular 1979 tabletop game of the same name, which was created by Jim and Tom Trunzo.
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...