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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
The wheel can both be rotated and clicked, thus most mice today effectively have three buttons. In web browsers, clicking on a hyperlink opens it in a new tab, and clicking on a tab itself usually closes it. Some mice have scroll wheels that can be tilted sideways for sideways scrolling; others may contain a second scroll wheel for this purpose.
Hardware switch for alternating between DirectInput and XInput (central "Logitech" button unavailable in DirectInput mode) "Mode" button for swapping d-pad and left analogue stick functionality A modified version of the controller was used on OceanGate, Inc. 's Titan submersible, best known for imploding during an expedition to visit the wreck ...
IBM sold a mouse with a pointing stick in the location where a scroll wheel is common now. A pointing stick on a mid-1990s-era Toshiba laptop. The two buttons below the keyboard act as a computer mouse: the top button is used for left-clicking while the bottom button is used for right-clicking.
Universal Scrolling is a software function within IntelliPoint that allows a scroll wheel to work with programs that do not natively support that method of input. If a program supports scroll wheels natively, the Universal Scrolling feature will generally not interfere with the native implementation.
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface.
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A paddle is a controller that features a round wheel and one or more fire buttons. The wheel is typically used to control movement of the player or of an object along one axis of the video screen. As the user turns the wheel further from the default position, the speed of control in the game become more intensive.