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A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.
A typical example of glide reflection in everyday life would be the track of footprints left in the sand by a person walking on a beach. Frieze group nr. 6 (glide-reflections, translations and rotations) is generated by a glide reflection and a rotation about a point on the line of reflection. It is isomorphic to a semi-direct product of Z and C 2.
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.
An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...
The dihedral group D 2 is generated by the rotation r of 180 degrees, and the reflection s across the x-axis. The elements of D 2 can then be represented as {e, r, s, rs}, where e is the identity or null transformation and rs is the reflection across the y-axis. The four elements of D 2 (x-axis is vertical here) D 2 is isomorphic to the Klein ...
The first real transformation is reflection in a line or reflection against an axis. The composition of two reflections results in a rotation when the lines intersect, or a translation when they are parallel. Thus through transformations students learn about Euclidean plane isometry. For instance, consider reflection in a vertical line and a ...
Thus reflection is a reversal of the coordinate axis perpendicular to the mirror's surface. Although a plane mirror reverses an object only in the direction normal to the mirror surface, this turns the entire three-dimensional image seen in the mirror inside-out, so there is a perception of a left-right reversal.
Each axis is usually named after the coordinate which is measured along it; so one says the x-axis, the y-axis, the t-axis, etc. Another common convention for coordinate naming is to use subscripts, as (x 1, x 2, ..., x n) for the n coordinates in an n-dimensional space, especially when n is greater than 3 or unspecified.