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The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately. The game includes a campaign with a series of missions based in World War II's Pacific Ocean theater of World War II and Eastern front with American, British and ...
The MB 2 was first flown by Captain Valentine Baker at Harwell on 3 August 1938 and initially tested with markings MB-1 (G-AEZD not carried). The Aeroplane stated, "[I]n spite of its fixed undercarriage, the MB 2 had a performance as good as that of contemporary fighters and a capacity for quick and cheap production by the simplicity of its structure and easy assembly".
An early bombsight, 1910s 1923 Norden MK XI Bombsight Prototype. A bombsight is a device used by military aircraft to drop bombs accurately. Bombsights, a feature of combat aircraft since World War I, were first found on purpose-designed bomber aircraft and then moved to fighter-bombers and modern tactical aircraft as those aircraft took up the brunt of the bombing role.
The sight is designed for use with the M16/M4 family of rifles, but can be mounted on any weapon fitted with an upper Picatinny rail. It is also NVG-compatible—the aiming dot is still visible through night vision scopes and goggles. The Army's M68 designation was also applied to a later version of the sight, the Aimpoint CompM4.
Aiming down the sights or scope of a gun is a key component of first-person shooters. Allowing for more precise movements and aiming, the mouse and keyboard is considered the easier and more intuitive input. [1] [2] With a controller's thumbsticks being harder to use, developers of FPS games include aim assist as tool for those using ...
The first was the setting for "trail", which was pre-set at the start of the mission for the type of bombs being used. The second was the "index window" which displayed the aim point in numerical form. The bombsight calculated the current aim point internally and displayed this as a sliding pointer on the index.
The AN/PEQ-2 has two infrared laser emitters;one narrow beam used for aiming the rifle and one wide beam used for illuminating targets, like a flashlight. [9] The beams can only be seen through night vision goggles. [9] Each beam can be zeroed independently, and the illuminator's radius is adjustable. The two lasers are tied into one 6-mode ...
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.