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  2. Geometric Shapes (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Geometric_Shapes_(Unicode...

    Geometric Shapes is a Unicode block of 96 symbols at code point range U+25A0 ... 25A0 25B0 25C0 Symbol Name Symbol Name Symbol Name ... UPPER RIGHT TRIANGLE 9 &#x25D9

  3. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes . For a broader scope, see list of shapes .

  4. Roberts's triangle theorem - Wikipedia

    en.wikipedia.org/wiki/Roberts's_triangle_theorem

    At the time when the moving lines first form a non-simple arrangement, three or more lines meet at a point. Just before these lines meet, this subset of lines would have a triangular face (also present in the original arrangement) whose area approaches zero. But this contradicts the invariance of the face areas.

  5. Alt code - Wikipedia

    en.wikipedia.org/wiki/Alt_code

    As Unicode included all the characters in the MSDOS code pages, this had the immediate benefit that all the old MSDOS Alt combinations worked, not just the ones that existed in the Windows Code Page. In the IBM PC Bios typing an Alt code greater than 255 produced the same as that number modulo 256. [ 3 ]

  6. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The three splitters concur at the Nagel point of the triangle. Any line through a triangle that splits both the triangle's area and its perimeter in half goes through the triangle's incenter, and each triangle has one, two, or three of these lines. [2] Thus if there are three of them, they concur at the incenter.

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  8. Symmedian - Wikipedia

    en.wikipedia.org/wiki/Symmedian

    In geometry, symmedians are three particular lines associated with every triangle.They are constructed by taking a median of the triangle (a line connecting a vertex with the midpoint of the opposite side), and reflecting the line over the corresponding angle bisector (the line through the same vertex that divides the angle there in half).

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    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.