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  2. Category:Quotations from video games - Wikipedia

    en.wikipedia.org/wiki/Category:Quotations_from...

    Pages in category "Quotations from video games" The following 32 pages are in this category, out of 32 total. This list may not reflect recent changes. A.

  3. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  4. It's dangerous to go alone! - Wikipedia

    en.wikipedia.org/wiki/It's_dangerous_to_go_alone!

    "It's dangerous to go alone! Take this." is a quote from the 1986 video game The Legend of Zelda. [nb 1] It is spoken by an unnamed old man, who the player can decide to meet in the cave at the start of the game, he gives the player-character Link a sword to aid his quest to defeat Ganon and rescue Princess Zelda. The quote has been referenced in video gaming and other media, has become an ...

  5. Stop smartphone distractions by creating a focus mode: Video ...

    www.aol.com/stop-smartphone-distractions...

    Our smartphones can be major distractions. For me, this is confirmed by my screen time breakdown informing me that I pick up my phone about 144 times per day (based on a three-week average), which ...

  6. Today's Wordle Hint, Answer for #1258 on Thursday, November ...

    www.aol.com/lifestyle/todays-wordle-hint-answer...

    Hints and the solution for today's Wordle on Thursday, November 28. ... Related: 16 Games Like Wordle To Give You Your Word Game Fix More Than Once Every 24 Hours

  7. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    An analysis of data from the Monitoring the Future survey, the Millennium Cohort Study, and the Youth Risk Behavior Surveillance System found that digital technology use (including, playing video games, watching television, using social media, etc.) accounted for only 0.4% of the variation in adolescent well-being. [45]

  8. 1 in 3 Filipino gamers would quit jobs to play NFT games: survey

    www.aol.com/1-3-filipino-gamers-quit-065431408.html

    One in three gamers among 1,103 respondents are willing to quit or will consider resigning from their professional positions to play non-fungible token (NFT) games full time, according to a survey ...

  9. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Commonly known as "smartphone addiction", the term "problematic smartphone use" was proposed by researchers to describe similar behaviors presenting without evidence of addiction. [ 1 ] Problematic use can include preoccupation with mobile communication, excessive money or time spent on mobile phones, and use of mobile phones in socially or ...