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There are six possible origin stories: Human Noble, Circle Mage (Human or Elf), City Elf, Dalish Elf, Dwarf Noble and Dwarf Commoner. [2] The player character's surname is dependent on the origin story chosen, which also affects how other characters within the game react to the player's actions.
Varric is a dwarf from House Tethras, a dwarven noble house which was exiled in disgrace to the surface world from their subterranean homeland, the kingdom of Orzammar, generations prior to the events of Dragon Age II.
Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts.It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background.
Dragon Age: Origins, a webcomic by the artist of Penny Arcade, was released in September 2009. It tells a story about a group of Templars sent on a search & destroy mission against Flemeth, the Witch of the Wilds. The timeline is set before the game Dragon Age: Origins, as her daughter Morrigan has not yet allied with the Grey Wardens.
A prequel story to Dragon Age: Origins; Dragon Age: The Calling: October 13, 2009 (NA) [41] March 1, 2010 (UK) December 16, 2018 (deluxe edition) [41] 978-0-7653-2409-2: Novelization [41] Written by David Gaider; Published by Tor Books, Titan Books, and Dark Horse (deluxe edition) A story set between Dragon Age: The Stolen Throne and Dragon Age ...
It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke , a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict.
The player's dedicated "dragon die" is a different color to differentiate it. The game uses traditional tabletop role playing game features, such as character classes (fighter, mage and rogue), races (human, dwarf or elf), and ability scores.
The plot of Dragon Age II is a character-driven narrative which is more concerned with examining the interior worlds of distinct personalities instead of an epic, save-the-world storyline seen in other RPG games, and unfolds within a smaller chunk of the world of Thedas compared to the Warden's story in Origins.