Search results
Results from the WOW.Com Content Network
Release date: September 1996 [9] DOS: The Elder Scrolls III: Morrowind [10] Genre: Action role-playing; Publishers: Bethesda Softworks; Ubisoft (Europe) Release dates: Windows: May 2, 2002; Xbox: June 6, 2002; Windows Xbox: The Elder Scrolls IV: Oblivion [11] Genre: Action role-playing; Publishers: 2K Games (Windows, Xbox 360) Bethesda ...
The inability to use add-on modifications on the Xbox version was unhappily felt, [85] as was the decreased resolution, [86] but the qualities of detail and open-endedness which had similarly graced the PC release made good the Xbox release's faults. [85] Morrowind ' s Xbox release sold very well; it continued to rank among the top 10 sellers ...
The PC version of Morrowind had gone gold by April 23, 2002, [26] [27] and was released on May 1 in North America, [28] with the Xbox release set at June 7. [29] On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games. [30]
Prior to October 2010, the free service was known as Xbox Live Silver. [42] It was announced on June 10, 2011, that the service is going to be fully integrated into Microsoft's Windows 8. [43] In October 2011, Microsoft announced live streaming cable television with various providers. [44] The third Xbox Live logo, used from 2013 until 2021
It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021. [ 4 ] [ 5 ] The Elder Scrolls Online is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the Elder Scrolls franchise.
It had two mid-generation upgrades, one cheaper option released in 2016 called the Xbox One S, and the other called the Xbox One X which added 4K gaming. Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release.
After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages