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  2. Threading Building Blocks - Wikipedia

    en.wikipedia.org/wiki/Threading_Building_Blocks

    oneAPI Threading Building Blocks (oneTBB; formerly Threading Building Blocks or TBB) is a C++ template library developed by Intel for parallel programming on multi-core processors. Using TBB, a computation is broken down into tasks that can run in parallel. The library manages and schedules threads to execute these tasks.

  3. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model , [ 1 ] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program.

  4. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting .

  5. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.

  6. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.

  8. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...

  9. Guarded suspension - Wikipedia

    en.wikipedia.org/wiki/Guarded_suspension

    // Inform waiting threads notify ();}} An example of an actual implementation would be a queue object with a get method that has a guard to detect when there are no items in the queue. Once the put method notifies the other methods (for example, a get method), then the get method can exit its guarded state and proceed with a call.