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  2. Empatica - Wikipedia

    en.wikipedia.org/wiki/Empatica

    Empatica produces medical-grade wearables, software and algorithms for the collection and interpretation of physiological data. [2] Empatica's wearables, Embrace2 and E4, track physiological signals such as Heart Rate Variability , electrodermal activity , acceleration and movement, skin temperature, and autonomic arousal. [ 3 ]

  3. Rosalind Picard - Wikipedia

    en.wikipedia.org/wiki/Rosalind_Picard

    Rosalind Wright Picard (born May 17, 1962) [1] is an American scholar and inventor who is Professor of Media Arts and Sciences at MIT, founder and director of the Affective Computing Research Group at the MIT Media Lab, and co-founder of the startups Affectiva [2] and Empatica. [3] She has received many recognitions for her research and inventions.

  4. Empathic concern - Wikipedia

    en.wikipedia.org/wiki/Empathic_concern

    [3] Others use different terms for this construct or very similar constructs. Especially popular—perhaps more popular than "empathic concern"—are sympathy, compassion, or pity. [4] Other terms include the tender emotion and sympathetic distress. [5] People are strongly motivated to be connected to others. [6]

  5. Artificial empathy - Wikipedia

    en.wikipedia.org/wiki/Artificial_empathy

    Artificial empathy or computational empathy is the development of AI systems—such as companion robots or virtual agents—that can detect emotions and respond to them in an empathic way.

  6. Decision EXpert - Wikipedia

    en.wikipedia.org/wiki/Decision_EXpert

    DEX (Decision EXpert) is a qualitative multi-criteria decision analysis (MCDA) method for decision making and is implemented in DEX software. [1] This method was developed by a research team led by Bohanec, Bratko, and Rajkovič. [2] The method supports decision makers in making complex decisions based on multiple, possibly conflicting, attributes.

  7. DexNet - Wikipedia

    en.wikipedia.org/wiki/DexNet

    Dex-net includes a high-resolution 3-D sensor and two arms, each controlled by a different neural network. One arm is equipped with a conventional robot gripper and another with a suction system. The robot’s software scans an object and then asks both neural networks to decide, on the fly, whether to grab or suck a particular object.

  8. 64b/66b encoding - Wikipedia

    en.wikipedia.org/wiki/64b/66b_encoding

    PCI Express 3.0 introduced 128b/130b encoding, which is similar to 64b/66b but has a payload of 128 bits instead of 64 bits, and uses a different scrambling polynomial: x 23 + x 21 + x 16 + x 8 + x 5 + x 2 + 1. It is also not self-synchronous and so requires explicit synchronization of seed values, in contrast with 64b/66b.

  9. Empathy - Wikipedia

    en.wikipedia.org/wiki/Empathy

    Empathy is generally described as the ability to take on another person's perspective, to understand, feel, and possibly share and respond to their experience. [1] [2] [3] There are more (sometimes conflicting) definitions of empathy that include but are not limited to social, cognitive, and emotional processes primarily concerned with understanding others.