Search results
Results from the WOW.Com Content Network
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.
Łąg, Poland; Lag (company), a French guitar maker Lag (cue sports), a brief pre-game competition to determine which player will go first Latency (engineering), a slower response time in computing, communications, and engineering
The owner and operator of Speedtest.net, Ookla, was established in 2006 by partners Mike Apgar and Doug Suttles. Suttles suggested the name Ookla because he already owned the Ookla.com domain name in honor of his pet cat, who was in turn named for a character on the TV series Thundarr the Barbarian. [5]
The Steam client includes a digital storefront called the Steam Store through which users can purchase games. Once the game is bought, a software license is permanently attached to the user's Steam account, allowing them to download the software on any compatible device. Game licenses can be given to other accounts under certain conditions.
The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...