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  2. Graphical user interface testing - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface...

    Next an initial system state is determined, and a goal state is specified that the tester feels would allow exercising of the system. The planning system determines a path from the initial state to the goal state, which becomes the test plan. Using a planner to generate the test cases has some specific advantages over manual generation.

  3. Test automation - Wikipedia

    en.wikipedia.org/wiki/Test_automation

    There are many approaches to test automation, however below are the general approaches used widely: Graphical user interface testing.A testing framework that generates user interface events such as keystrokes and mouse clicks, and observes the changes that result in the user interface, to validate that the observable behavior of the program is correct.

  4. White-box testing - Wikipedia

    en.wikipedia.org/wiki/White-box_testing

    White-box testing at this level is written to test the interactions of interfaces with each other. The unit level testing made sure that each code was tested and working accordingly in an isolated environment and integration examines the correctness of the behaviour in an open environment through the use of white-box testing for any ...

  5. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .

  6. Test plan - Wikipedia

    en.wikipedia.org/wiki/Test_plan

    Test coverage in the test plan states what requirements will be verified during what stages of the product life. Test coverage is derived from design specifications and other requirements, such as safety standards or regulatory codes, where each requirement or specification of the design ideally will have one or more corresponding means of verification.

  7. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Examples of these are user interfaces, programs that work with databases, and some that depend on specific network configurations. TDD encourages developers to put the minimum amount of code into such modules and to maximize the logic that is in testable library code, using fakes and mocks to represent the outside world. [39]

  8. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. [1]

  9. Unit testing - Wikipedia

    en.wikipedia.org/wiki/Unit_testing

    Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement [definition needed].While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.