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  2. Dual-clutch transmission - Wikipedia

    en.wikipedia.org/wiki/Dual-clutch_transmission

    A dual-clutch transmission (DCT) (sometimes referred to as a twin-clutch transmission) is a type of multi-speed vehicle transmission system, that uses two separate clutches for odd and even gear sets. [1] The design is often similar to two separate manual transmissions with their respective clutches contained within one housing, and working as ...

  3. Double-clutching (technique) - Wikipedia

    en.wikipedia.org/wiki/Double-clutching_(technique)

    Before the introduction of transmission synchronizers in 1927, [2] double clutching was a technique required to prevent damage to an automobile's gearing during shifts. Due to the difficulty and most often unnecessary redundancy involved in the technique, coupled with the advent of synchronized gearing systems, it has largely fallen into disuse in light vehicles.

  4. Float shifting - Wikipedia

    en.wikipedia.org/wiki/Float_shifting

    Float shifting can reduce clutch wear because it is used so much less (only for starting from a standstill). Conversely, improper engagement of a gear (when the engine and transmission speeds aren't matched) can cause wear on the synchros and lockouts, and damage the gears by physically grinding them together due to a difference in speed.

  5. Rust (video game) - Wikipedia

    en.wikipedia.org/wiki/Rust_(video_game)

    Rust features crafting, though initially limited until the discovery of specific items in the game's open world. To stay protected, players must build bases or join clans to improve their chance of survival. Raiding is a major aspect of Rust. Rust supports modded servers which can add additional content.

  6. Talk:Double-clutching (technique) - Wikipedia

    en.wikipedia.org/wiki/Talk:Double-clutching...

    If you have the car in gear but the clutch pressed, then the idler is spinning with the wheels. If you don't double clutch, the synchros get that idler spinning the right speed as you throw the shift lever. With double clutching, the idea is to use the engine to do the synchros' job, so you don't have to wait for them to do their thing.

  7. Non-synchronous transmission - Wikipedia

    en.wikipedia.org/wiki/Non-synchronous_transmission

    The clutch brake not only slows or stops the idle gear axis but can also prevent shifting into gear until the clutch pedal is released a few centimetres (or inches) off the floor. In order to shift into gear, the clutch must be halfway off the floor, otherwise, the clutch brake will prevent the transmission from being shifted into or out of gear.

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    clutch. Also clutching the game and coming in clutch. Being able to perform exceptionally well in a high-stakes situation, or have certain events occur at the right time in a very important or critical moment, in particular in a way that changes the outcome of the game; scoring a victory for your team when it was on the verge of defeat. [37] CMS

  9. Heel-and-toe shifting - Wikipedia

    en.wikipedia.org/wiki/Heel-and-toe_shifting

    When a car with a manual transmission is in motion with the clutch engaged, there is a mechanical connection between the engine and wheels which keeps them in sync with each other. When shifting, however, depressing the clutch is required. This disconnects the engine from the wheels, and the engine speed is no longer linked to that of the wheels.