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  2. Opaque data type - Wikipedia

    en.wikipedia.org/wiki/Opaque_data_type

    A data type whose representation is visible is called transparent. [1] Opaque data types are frequently used to implement abstract data types . Typical examples of opaque data types include handles for resources provided by an operating system to application software .

  3. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    He said "Unity, though a step away from the traditional desktop, has several features which make it attractive, such as reducing mouse travel. The HUD means that newcomers can find application functionality with a quick search and more advanced users can use the HUD to quickly run menu commands from the keyboard."

  4. UNITY (programming language) - Wikipedia

    en.wikipedia.org/wiki/UNITY_(programming_language)

    The language contains no method of flow control, and program statements run in a nondeterministic way until statements cease to cause changes during execution. This allows for programs to run indefinitely, such as auto-pilot or power plant safety systems, as well as programs that would normally terminate (which here converge to a fixed point ).

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. [24] Unity began offering an experimental and unsupported Linux ...

  6. Transparency (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(human...

    In software engineering, it is also considered good practice to develop or use abstraction layers for database access, so that the same application will work with different databases; here, the abstraction layer allows other parts of the program to access the database transparently (see Data Access Object, for example).

  7. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Software Inc. (doing business as Unity Technologies) [3] is an American video game software development company based in San Francisco.It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007.

  8. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling [1] in 2001 described a hardware accelerated OIT technique ...

  9. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask.This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used.