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The specific impulse of a rocket can be defined in terms of thrust per unit mass flow of propellant. This is an equally valid (and in some ways somewhat simpler) way of defining the effectiveness of a rocket propellant. For a rocket, the specific impulse defined in this way is simply the effective exhaust velocity relative to the rocket, v e ...
A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...
Delta-v is typically provided by the thrust of a rocket engine, but can be created by other engines. The time-rate of change of delta-v is the magnitude of the acceleration caused by the engines, i.e., the thrust per total vehicle mass. The actual acceleration vector would be found by adding thrust per mass on to the gravity vector and the ...
Dignitas originally entered the Rocket League competitive scene with the pickup of the amateur North American team "Applesauce" on 23 January 2018. [ 14 ] On 22 May 2018, Dignitas announced that they parted ways with their North American team and signed the roster of Gale Force Esports, the defending Rocket League world champions. [ 15 ]
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The thrust-to-weight ratio is usually calculated from initial gross weight at sea level on earth [6] and is sometimes called thrust-to-Earth-weight ratio. [7] The thrust-to-Earth-weight ratio of a rocket or rocket-propelled vehicle is an indicator of its acceleration expressed in multiples of earth's gravitational acceleration, g 0. [5]
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
If there are no other external forces than gravity, the g-force in a rocket is the thrust per unit mass. Its magnitude is equal to the thrust-to-weight ratio times g, and to the consumption of delta-v per unit time. In the case of a shock, e.g., a collision, the g-force can be very large during a short time.