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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    EPX can be used to scale bitmap fonts. From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× ...

  3. Wikipedia:Autosizing images - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Autosizing_images

    thumb – displays the image as a framed thumbnail at the user's default size; frameless – displays the image as an unframed at the user's default size; upright – scales the image to approximately 75% of the user's default size (25% smaller) upright=0.8 – scales the image to approximately 80% of the user's default size (20% smaller)

  4. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Pixel-based scaling is almost exclusively used in games with two-dimensional graphics. With pixel-based scaling, the amount of content displayed on screen is directly tied to the rendering resolution. A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of ...

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually ...

  6. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly ...

  7. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  8. Scale cube - Wikipedia

    en.wikipedia.org/wiki/Scale_cube

    The scale cube is a technology model that indicates three methods (or approaches) by which technology platforms may be scaled to meet increasing levels of demand upon the system in question. The three approaches defined by the model include scaling through replication or cloning (the “X axis”), scaling through segmentation along service ...

  9. Scale space - Wikipedia

    en.wikipedia.org/wiki/Scale_space

    Scale-space theory is a framework for multi-scale signal representation developed by the computer vision, image processing and signal processing communities with complementary motivations from physics and biological vision.