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Scooby-Doo Mystery is the name of two video games released by Acclaim Entertainment in 1995 and licensed by Sunsoft based on the Scooby-Doo franchise. One of the games was released for the Sega Genesis and features a more traditional adventure game-style interface.
Scooby Doo! Mystery of the Fun Park Phantom is a 1999 mystery computer game developed by Engineering Animation, Inc. (EAI) and published by SouthPeak Interactive. The game was released for Microsoft Windows and was the first commercial Scooby-Doo game for the Windows operating system. It is intended for young children up to young teens.
The Mystery Machine has been used as the basis for many die-cast models and toys, such as from Hot Wheels. The brand made $800 million in retail sales in 1999. [ 69 ] [ 70 ] In 2004, Scooby-Doo merchandise had generated $1 billion in retail sales [ 71 ] Licensed merchandise also sold $496 million in 2015, [ 72 ] $501 million in 2016, and $353 ...
Matthew Lillard Ja Tecson Zoinks! Matthew Lillard is traveling back in time to visit the Scooby-Doo Mystery Machine 20 years after the live-action film’s 2002 release. The Good Girls alum, 52 ...
Scooby-Doo! Mystery Mayhem is a third-person action-adventure video game based on the Scooby-Doo franchise. The game was developed by Artificial Mind and Movement and published by THQ in 2003 for the Game Boy Advance. It was later released for the PlayStation 2, GameCube, and Xbox in 2004.
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Shaggy and Scooby-Doo have a mission: armed with an updated Mystery Machine, a loyal robot servant named Robi, their new riches, and the new and improved Scooby Snacks, they must stop the evil plans of Phineas Phibes and save the world. In episode 2, Shaggy upgrades the Mystery Machine from its original form, to a high-tech transforming vehicle.
Three "mystery counters" were introduced in Series 2, each labelled with a question mark. For each mystery counter that enters the win zone, the contestant in control of the machine wins a prize (e.g. monthly flower bouquets, weekend holiday) which is theirs to keep regardless of the game's final outcome.