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The inaugural season of the LCS commenced on February 7, 2013, coinciding with the third season of professional play in League of Legends; as such, it was designated as "Season 3". The LCS was split into two regional leagues: the European League of Legends Championship Series (EU LCS, now the LEC ) and the North American League of Legends ...
League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .
League of Legends Champions Korea: LCK South Korea: Korean: Seoul: 2012 10 1 2 3 League of Legends Pro League: LPL China: Mandarin: various: 2013 16 1 2 3 League of Legends EMEA Championship: LEC Europe, the Middle East and Africa: English: Berlin: 2013 10 1 2 3 League of Legends Championship of The Americas: LTA Americas
The League of Legends World Championship (commonly abbreviated as Worlds) is the annual professional League of Legends world championship tournament hosted by Riot Games and is the culmination of each season. Teams compete for the champion title, the 44-pound (20-kilogram) Summoner's Cup, and a multi-million-dollar championship prize.
The 2013 NA LCS season was the first year of the North American League of Legends Championship Series. [1] It was divided into spring and summer splits, each consisting of a regular season and playoff stage. The top six teams from the regular season advanced to the playoff stage, with the top two teams receiving a bye to the semifinals
The League of Legends: Season 2 World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends, held from October 4 to October 13, 2012, in Los Angeles, California.
The Season 3 World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends.It was the third iteration of the League of Legends World Championship held by Riot Games, and the last iteration not to be formally titled after the year it took place.
Both calculate an approximation of the first natural frequency of vibration, which is assumed to be nearly equal to the critical speed of rotation. The Rayleigh–Ritz method is discussed here. For a shaft that is divided into n segments, the first natural frequency for a given beam, in rad/s , can be approximated as: