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BeamNG.drive - [Yaw, Pitch, Roll, X, Y, Z]; Rowan's Battle of Britain - [Yaw, Pitch]; Battle of Britain II: Wings of Victory - [Yaw, Pitch, Roll, X, Y, Z ...
First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may not be completely accurate, as a lean is a limited partial rotation.
A health bar, a possible representation of the health of a character. Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game.
Both calculate an approximation of the first natural frequency of vibration, which is assumed to be nearly equal to the critical speed of rotation. The Rayleigh–Ritz method is discussed here. For a shaft that is divided into n segments, the first natural frequency for a given beam, in rad/s , can be approximated as:
It is involved in other properties such as characteristic speed (the speed for an understeer vehicle where the steer angle needed to negotiate a turn is twice the Ackermann angle), lateral acceleration gain (g's/deg), yaw velocity gain (1/s), and critical speed (the speed where an oversteer vehicle has infinite lateral acceleration gain).
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]
This means that it affects the yaw angle of the bullet; it tends to twist the bullet along its flight path, either towards the axis of flight (decreasing the yaw thus stabilising the bullet) or away from the axis of flight (increasing the yaw thus destabilising the bullet). The critical factor is the location of the centre of pressure, which ...