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  2. Cornell box - Wikipedia

    en.wikipedia.org/wiki/Cornell_Box

    Standard Cornell box rendered with POV-Ray Cornell box with 3 balls to model how different materials reflect light.. The Cornell box is a test aimed at determining the accuracy of rendering software by comparing the rendered scene with an actual photograph of the same scene, [1] and has become a commonly used 3D test model.

  3. Spectral rendering - Wikipedia

    en.wikipedia.org/wiki/Spectral_rendering

    Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work.

  4. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  5. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  6. Lightbox - Wikipedia

    en.wikipedia.org/wiki/Lightbox

    The fabric reflectors that attach to studio lighting via a connector to create soft lighting by diffusing the strobe flash are called "light boxes". [7] They generally come in various rectangle or octagon shapes. Interior reflectors can be white, silver or gold to alter the temperature of light. Baffling inserts are also available.

  7. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Ray tracing solves this problem by reversing the process, instead sending view rays from the observer and calculating how they interact until they reach a light source. [24] Although this way more effectively uses processing time and produces a light simulation closely imitating natural lighting, ray tracing still has high computation costs due ...

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  9. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The original light tracing and backwards path tracing algorithms are both special cases of these strategies. For light tracing, it is connecting the vertices of the camera path directly to the first vertex of the light path. For backwards path tracing, it is connecting the vertices of the light path to the first vertex of the camera path. In ...

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