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Found in Final Fantasy as a rare material with varying properties. In the Soul Calibur series, Sophitia carries a sword and shield set named Orichalcum. A green metal used in smithing to craft Orcish weapons and armor in The Elder Scrolls V: Skyrim. In Maplestory it is a fuchsia metal used to craft armors and items.
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World of Greyhawk Fantasy Game Setting: 1980: G N Halkeginia: Noboru Yamaguchi: A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles.
Mithril is a fictional metal found in J. R. R. Tolkien's Middle-earth writings. It is described as resembling silver, but being stronger and lighter than steel.It was used to make armour, such as the helmets of the citadel guard of Minas Tirith, and ithildin alloy, used to decorate gateways with writing visible only by starlight or moonlight.
The measurement of sales of popular music starts high relative to the wedding anniversary scale, concentrating on gold and platinum (see gold album).Likewise, credit card companies usually have a "gold card" and a "platinum card" (many formerly had a "silver card" then followed by a "gold card", but due to similarity in appearance between silver and platinum these were often discontinued with ...
The founders eventually stopped playing Minecraft, though the server remained online due to the large player base that had been formed. [7] A subreddit was created by a player on March 25, 2012. [9] In early 2013, the file size of 2b2t's world map, which is procedurally generated, was reported to be over 500 gigabytes. [5]
The metals of antiquity are the seven metals which humans had identified and found use for in prehistoric times in Africa, Europe and throughout Asia: [1] gold, silver, copper, tin, lead, iron, and mercury. Zinc, arsenic, and antimony were also known during antiquity, but they were not recognised as distinct metals until later.
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.