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  2. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    There are two common rounding rules, round-by-chop and round-to-nearest. The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero.

  3. Decimal floating point - Wikipedia

    en.wikipedia.org/wiki/Decimal_floating_point

    For example, while a fixed-point representation that allocates 8 decimal digits and 2 decimal places can represent the numbers 123456.78, 8765.43, 123.00, and so on, a floating-point representation with 8 decimal digits could also represent 1.2345678, 1234567.8, 0.000012345678, 12345678000000000, and so on.

  4. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    [nb 2] For instance rounding 9.46 to one decimal gives 9.5, and then 10 when rounding to integer using rounding half to even, but would give 9 when rounded to integer directly. Borman and Chatfield [15] discuss the implications of double rounding when comparing data rounded to one decimal place to specification limits expressed using integers.

  5. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the corresponding real number arithmetic operations by rounding any result that is not a floating-point number itself to a nearby floating-point number.

  6. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    By this definition, ε equals the value of the unit in the last place relative to 1, i.e. () (where b is the base of the floating point system and p is the precision) and the unit roundoff is u = ε / 2, assuming round-to-nearest mode, and u = ε, assuming round-by-chop.

  7. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    Single precision is termed REAL in Fortran; [1] SINGLE-FLOAT in Common Lisp; [2] float in C, C++, C# and Java; [3] Float in Haskell [4] and Swift; [5] and Single in Object Pascal , Visual Basic, and MATLAB. However, float in Python, Ruby, PHP, and OCaml and single in versions of Octave before 3.2 refer to double-precision numbers.

  8. Guard digit - Wikipedia

    en.wikipedia.org/wiki/Guard_digit

    After padding the second number (i.e., ) with two s, the bit after is the guard digit, and the bit after is the round digit. The result after rounding is 2.37 {\displaystyle 2.37} as opposed to 2.36 {\displaystyle 2.36} , without the extra bits (guard and round bits), i.e., by considering only 0.02 + 2.34 = 2.36 {\displaystyle 0.02+2.34=2.36} .

  9. Numeric precision in Microsoft Excel - Wikipedia

    en.wikipedia.org/wiki/Numeric_precision_in...

    Excel maintains 15 figures in its numbers, but they are not always accurate; mathematically, the bottom line should be the same as the top line, in 'fp-math' the step '1 + 1/9000' leads to a rounding up as the first bit of the 14 bit tail '10111000110010' of the mantissa falling off the table when adding 1 is a '1', this up-rounding is not undone when subtracting the 1 again, since there is no ...