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  2. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    In B, all variables must be declared, as one of auto, extrn, or implicitly as function arguments. [1] An external variable is defined outside functions, has a lifetime of the whole program execution, and introduced to function by the mean of extrn declaration. Using the following code in the tutorial as an example: [1]

  3. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  4. stdarg.h - Wikipedia

    en.wikipedia.org/wiki/Stdarg.h

    stdarg.h is a header in the C standard library of the C programming language that allows functions to accept an indefinite number of arguments. [1] It provides facilities for stepping through a list of function arguments of unknown number and type. C++ provides this functionality in the header cstdarg.

  5. Linkage (software) - Wikipedia

    en.wikipedia.org/wiki/Linkage_(software)

    This is also valid in C++. (C++ 98/03 deprecated this usage in favor of anonymous namespaces, but is no longer deprecated in C++ 11.) Also, C++ implicitly treats any const namespace-scope variable as having internal linkage unless it is explicitly declared extern, unlike C. A name's linkage is related to, but distinct from, its scope. The scope ...

  6. Global variable - Wikipedia

    en.wikipedia.org/wiki/Global_variable

    Such extern declarations are often placed in a shared header file, since it is common practice for all .c files in a project to include at least one .h file: the standard header file errno.h is an example, making the errno variable accessible to all modules in a project.

  7. Function prototype - Wikipedia

    en.wikipedia.org/wiki/Function_prototype

    The term "function prototype" is particularly used in the context of the programming languages C and C++ where placing forward declarations of functions in header files allows for splitting a program into translation units, i.e. into parts that a compiler can separately translate into object files, to be combined by a linker into an executable ...

  8. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library also incorporates most headers of the ISO C standard library ending with ".h", but their use was deprecated (reverted the deprecation since C++23 [2]). [3] C++23 instead considers these headers as useful for interoperability with C, and recommends against their usage outside of programs that are intended to be both ...

  9. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    One of the bases of the Component Object Model is a common interface format, which natively uses the same types as Visual Basic for strings and arrays. D does it the same way as C++ does, with extern "C" through extern (C++) Dart includes dart:ffi [10] library to call native C code for mobile, command-line, and server applications