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The High Precision Event Timer (HPET) is a hardware timer available in modern x86-compatible personal computers. Compared to older types of timers available in the x86 architecture, HPET allows more efficient processing of highly timing-sensitive applications, such as multimedia playback and OS task switching .
Clementine v1.2, an audio player with a media library and online radio. The basic feature set of media players are a seek bar, a timer with the current and total playback time, playback controls (play, pause, previous, next, stop), playlists, a "repeat" mode, and a "shuffle" (or "random") mode for curiosity and to facilitate searching long timelines of files.
Media symbols can be found on an array of advertisements: from live music venues to streaming services. In 2012, Google rebranded its digital download store to Google Play, [8] using the Play symbol in its logo. The Play symbol also serves as a logo for YouTube since 2017. [9]
Purposefully quantised music can have resolutions as low as 24 (the standard for Sync24 and MIDI, which allows triplets, and swinging by counting alternate numbers of clock ticks) or even 4 PPQN (which has only one clock pulse per 16th note). At the other end of the spectrum, modern computer-based MIDI sequencers designed to capture more nuance ...
Library management: find, organize and rename music into particular folders and files based on any combination of audio tag values such as artist, album, track number, or other metadata. MusicBee can be configured to monitor and perform this task automatically for select libraries, while at the same time allowing users to take manual control on ...
Windows Media Player supports playback of audio, video and pictures, along with fast forward, reverse, file markers (if present) and variable playback speed (seek & time compression/dilation introduced in WMP 9 Series). It supports local playback, streaming playback with multicast streams and progressive downloads.
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Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.