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Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
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The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]
These games typically used Mixed Mode CD audio, similar to audio CDs, except on a Mixed Mode CD, the data and audio coexist. Because of this, many early games with streaming audio can be played in any CD player, although the first track, which typically makes up the game itself, will either not play or result in an unpleasant screeching noise ...
However, it is also possible to present an audio file without any template. [[File:Accordion chords-01.ogg]] Caption. The parameter |thumbmay be used to give the file a caption. That will also float the playbutton to the right. [[File:Accordion chords-01.ogg| thumb|Caption]] The size of the player can be specified: [[File:Accordion chords-01 ...
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Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.