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  2. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  3. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  5. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  6. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.

  7. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    If the ball and bat top is uncomfortable, The 4 button layout and keyboard WASD are always available. This kind of format is most common in Hitbox arcade sticks. The type of joystick is a matter of personal preference and comfort, as different types of grips, and angles, and button types are vastly available. [1] [2] [3]

  8. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    Selker built a model of a device that would minimize this time. It was only three years later, working at IBM, that Selker refined his design, resulting in the TrackPoint product [8] for which IBM received US patents in 1996 [9] [10] and 2000. [11] Pointing sticks were the dominant pointing device for laptops before the advent of the touchpad.

  9. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.