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multi-track audio recorder and editor GPL-2.0-or-later: Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio ...
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
This section only includes software, not services. For services programs like Spotify, Pandora, Prime Music, etc. see Comparison of on-demand streaming music services. Likewise, list includes music RSS apps, widgets and software, but for a list of actual feeds, see Comparison of feed aggregators.
Windows Media Audio, AU, Monkey's Audio, VOX, mat, snd, voc Harrison Mixbus: No No Yes Yes Unknown Unknown Yes Unknown No Yes AIFC, NeXT AU/SND, Headerless RAW, PAF, IFF/SVX, Sphere Nist WAV, IRCAM SF, VOC, W64, MAT4, MAT5, PVF, Fasttracker 2 XI, HMM Tool Kit HTK, CAF, SD2 OMF AAF MIDI WAV MP3 AAC Ogg REX2 AIFF FLAC Others Jokosher: No No ...
CRI-ADX - created by CRI Middleware, it is highly used in Dreamcast games. FMOD; Miles Sound System - audio authoring tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic.
There are two versions of Sound Forge: Sound Forge Pro 12 released in April 2018 [5] and Sound Forge Audio Studio 13 (formerly known as Sonic Foundry's Sound Forge LE) released in January 2019. [6] Both are well known digital audio editors and offer recording , audio editing, audio mastering and processing.
For example, CD audio uses 16 bits per sample, and therefore it will have quantization noise approximately 96 dB below the maximum possible sound pressure level (when summed over the full bandwidth) The amount of space required to store PCM depends on the number of bits per sample, the number of samples per second, and the number of channels.
ChucK, strongly timed, concurrent, and on-the-fly audio programming language; Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound; Cmajor, a high-performance JIT-compiled C-style language for DSP; Common Lisp Music (CLM), a music synthesis and signal processing package in the Music V family