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An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
Tormenta (Portuguese for Storm) is a Brazilian fantasy role-playing game campaign setting that has been played at various times with the rules system for Advanced Dungeons & Dragons (AD&D), Runequest, D20 System or 3D&T.
Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan.The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
His holy symbol is a pair of clasped hands. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. [2] Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur's realm is Empyrea, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear ...
Firn Elves: live in the north, in perpetual ice; for them, life is a hard struggle. Meadow Elves: live throughout the northern half of Aventuria along rivers; open-minded, they sometimes live in human cities. Veld Elves: horsemen from the grasslands of northeast Aventuria; they have loose contact with humans and Goblins.
"Holy Word" is a song by Australian band I'm Talking. It was released in July 1986 [ 1 ] as the second single from the band's debut studio album, Bear Witness . The song peaked at number 9 on the Australian Kent Music Report , becoming the band's third top ten single. [ 2 ]
One major factor that separates the Midnight d20 game system from other fantasy games [3] is the choice of a heroic path during character creation. Since magic is proscribed, these paths instead give spell-like abilities to characters.