Search results
Results from the WOW.Com Content Network
Another modern game implementing the idea behind Galactic Conquest is the FOSS game GNUlactic Konquest from the kdegames package. The Solarmax series is also based upon this concept. As of 2018 there are multiple clones of Galcon available on mobile platforms.
The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [31] and game development software. [32] [33] The engine, and all games made on Roblox, predominantly uses Luau, [34] a dialect of the Lua 5.1 programming language. [35] Since November 2021, the programming language has been open sourced under the MIT License.
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
Space conquest games; for games in which players must take entire regions of space, empires, star systems, or other major political units. Subcategories This category has the following 2 subcategories, out of 2 total.
Galcon 2 is a multiplayer real-time strategy video game for Windows, Linux, Mac OS X, Android and iOS created by American indie developer Phil Hassey and released in 2014. Like other games in the Galcon series, it is set in outer space and involves maneuvering fleets of ships to capture enemy planets.
Galactic Conflict is a space-based, computer-moderated, play-by-mail game originally published by Flying Buffalo in 1982. As August 2021, Rick Loomis PBM Games took over as game publisher. During gameplay, six to fifteen players expand across the galaxy, building industrial capacity and pursuing Civilian Projects through various means.
On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game source code was released under an own non-commercial license. [444] As result, the game's community took over the support of the game and improved the game, fixed the bugs and security holes with self-made patches. [445] Treasures of a Slaver's ...
In the United States, Galactic Battlegrounds sold 225,000 copies and earned $9.8 million by August 2006, after its release in November 2001. It was the country's 94th best-selling computer game during this period. Combined sales of all versions and expansions of Galactic Battlegrounds reached 480,000 units in the United States by August 2006. [19]