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God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).
The Professor's Cube (also known as the 5×5×5 Rubik's Cube and many other names, depending on manufacturer) is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge , and solution strategies for both can be applied.
Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.
A solved Rubik's 360 puzzle. Rubik's 360 is a 3D mechanical puzzle released in 2009 by ErnÅ‘ Rubik, the inventor of Rubik's Cube and other puzzles. [1] Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair [2] ahead of its worldwide release in August.
To solve such a cube, think of it as a 2x2x2 (pocket cube) trapped inside a 4x4x4 (Rubik's Revenge). Solve the 2x2x2 first, then solve the 4x4x4 by making exchanges only. Solving the type II is much more difficult. Commercial name: Over The Top Cube: 17x17x17 Experimental cube made by 3-D printing of plastic invented by Oskar van Deventer ...
The big advantage of numbers is that they reduce the complexity of solving the last cube face when markings are in use (e.g. if the set-of-four sequence is 1-3-4-2 (even parity, needs two swaps to become the required 1-2-3-4) then the algorithm requirement is clear.
The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...
2.1 Top 5 solvers by single solve. 2.2 Top 5 solvers by Olympic average of 5 solves. ... Mèffert's original name for this puzzle was the Pyraminx Cube, ...