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  2. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  3. Professor's Cube - Wikipedia

    en.wikipedia.org/wiki/Professor's_Cube

    The Professor's Cube (also known as the 5×5×5 Rubik's Cube and many other names, depending on manufacturer) is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge , and solution strategies for both can be applied.

  4. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm. [98] Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.

  5. Rubik's 360 - Wikipedia

    en.wikipedia.org/wiki/Rubik's_360

    A solved Rubik's 360 puzzle. Rubik's 360 is a 3D mechanical puzzle released in 2009 by ErnÅ‘ Rubik, the inventor of Rubik's Cube and other puzzles. [1] Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair [2] ahead of its worldwide release in August.

  6. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    To solve such a cube, think of it as a 2x2x2 (pocket cube) trapped inside a 4x4x4 (Rubik's Revenge). Solve the 2x2x2 first, then solve the 4x4x4 by making exchanges only. Solving the type II is much more difficult. Commercial name: Over The Top Cube: 17x17x17 Experimental cube made by 3-D printing of plastic invented by Oskar van Deventer ...

  7. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    The big advantage of numbers is that they reduce the complexity of solving the last cube face when markings are in use (e.g. if the set-of-four sequence is 1-3-4-2 (even parity, needs two swaps to become the required 1-2-3-4) then the algorithm requirement is clear.

  8. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  9. Skewb - Wikipedia

    en.wikipedia.org/wiki/Skewb

    2.1 Top 5 solvers by single solve. 2.2 Top 5 solvers by Olympic average of 5 solves. ... Mèffert's original name for this puzzle was the Pyraminx Cube, ...