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  2. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Here, the illustration person called Femi is a persona used online. A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a potential end user. [1] Personas represent the similarities of consumer groups or segments.

  3. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    To map a customer journey is important to consider the company's customers (buyer persona), the customer journey's time frame, channels (telephone, email, in-app messages, social media, forums, recommendations), first actions (problem acknowledgment), and last actions (recommendations or subscription renewal). Customer Journey Maps are good ...

  4. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    Contextual design (CD, a.k.a. customer-centered design) involves gathering data from actual customers in real-world situations and applying findings to the final design. [10] The following principles help in ensuring a design is user-centered: [11] Design is based upon an explicit understanding of users, tasks and environments.

  5. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]

  6. Extreme users - Wikipedia

    en.wikipedia.org/wiki/Extreme_users

    The first academic recognition of extreme users can be seen within Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. [5] [1] Through its citing of specific studies in the use-cases of personas, it brings to fruition how many studies had been citing the use of extreme characters within their product design without realising its academic potential.

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  8. Online identity - Wikipedia

    en.wikipedia.org/wiki/Online_identity

    Online identity can offer potential social benefits to those with physical and sensory disabilities. The flexibility of online media provides control over their disclosure of impairment, an opportunity not typically available in real world social interactions. [27] Researchers highlight its value in improving inclusion.

  9. Persona - Wikipedia

    en.wikipedia.org/wiki/Persona

    Persona studies is an academic field developed by communication and media scholars. [4] The term "persona" has been discussed by sociologists Robert Park [5] and Erving Goffman [6] in the 1950s. It is a tool to become persons by constructing the conception of our role and connecting the inner conception to the outer world as individuals. [7]

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