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  2. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Here, the illustration person called Femi is a persona used online. A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a potential end user. [1] Personas represent the similarities of consumer groups or segments.

  3. Persona - Wikipedia

    en.wikipedia.org/wiki/Persona

    A persona (plural personae or personas) is a strategic mask of identity in public, [1] the public image of one's personality, the social role that one adopts, or simply a fictional character. [2] It is also considered "an intermediary between the individual and the institution."

  4. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    To map a customer journey is important to consider the company's customers (buyer persona), the customer journey's time frame, channels (telephone, email, in-app messages, social media, forums, recommendations), first actions (problem acknowledgment), and last actions (recommendations or subscription renewal). Customer Journey Maps are good ...

  5. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Personas provide designers a precise way of thinking and communicating about how groups of users behave, how they think, what they want to accomplish and why. [22] Once created, personas help the designer to understand the users' goals in specific contexts, which is particularly useful during ideation and for validating design concepts.

  6. Customer service - Wikipedia

    en.wikipedia.org/wiki/Customer_service

    Customer service may be provided in person (e.g. sales / service representative), or by automated means, [11] such as kiosks, websites, and apps. An advantage of automation is that it can provide service 24 hours a day which can complement face-to-face customer service. [ 12 ]

  7. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    An avatar in the virtual world Second Life A Twitter post, with the user's profile picture. In computing, an avatar is a graphical representation of a user, the user's character, or persona.

  8. Online identity - Wikipedia

    en.wikipedia.org/wiki/Online_identity

    For example, people define their identity explicitly by creating user profiles in social network services such as Facebook or LinkedIn and online dating services. [6] By expressing opinions on blogs and other social media, they define more tacit identities. The disclosure of a person's identity may present certain issues [2] related to privacy.

  9. Personalization - Wikipedia

    en.wikipedia.org/wiki/Personalization

    Predictive personalization is defined as the ability to predict customer behavior, needs or wants - and tailor offers and communications very precisely. [21] Social data is one source of providing this predictive analysis, particularly social data that is structured.