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Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
The contact hypothesis has proven to be highly effective in alleviating prejudice directed toward homosexuals. [24] Applying the contact hypothesis to heterosexuals and homosexuals, Herek (1987) found that college students who had pleasant interactions with a homosexual tend to generalize from that experience and accept homosexuals as a group. [25]
Math Blaster Episode I: In Search of Spot was rated as one of the top 100 CD-ROM games of 1994 in PC Magazine. [18] Math Blaster Mystery: The Great Brain Robbery was given a 4 out of 4 star rating by the Home PC magazine adding that "most games aren't educational AND fun, but Math Blaster Mystery is both". [19] [20]
The Contact Hypothesis has been supported by decades of research. Thomas Pettigrew and Linda Tropp’s meta-analysis [4] of over 700 independent samples confirms the contact hypothesis for a variety of minority groups and conservatively estimates the average correlation between contact and prejudice as -.215 (N > 250,000, p < .0001).
A large body of research in meaningful 'real-world' contexts lends support to the applicability of the common ingroup identity model. In a diverse range of intergroup situations, it has been demonstrated that the conditions specified by the contact hypothesis (i.e. cooperative interaction) reduce intergroup bias through transforming members' representations of separate group memberships to one ...
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
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