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DLive is an American video live streaming service which was founded in 2017. It was purchased by BitTorrent in 2019. Due to the site's lax enforcement of prohibited content guidelines, DLive has become a popular alternative to YouTube and Twitch among white supremacists, conspiracy theorists, neo-Nazis, other fascists, and extremists.
Name Type MAU Year Ref YouTube: video 2,680,000,000 2023 [1]Tencent Video: video 597,000,000 2023 [2]TikTok: video 1,060,000,000 2023 [3]Tencent Music: music
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
Bigo Live is a live streaming platform owned by a Singapore-based BIGO Technology, [18] [19] which was founded in 2014 by David Li and Jason Hu. As of 2019, BIGO Technology is owned by JOYY, a Chinese company listed on the NASDAQ. [20] [21] Like YouTube Live, users can watch trendy live streams and comment on the broadcast. Unlike YouTube Live ...
HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Service Parent Launch Country of origin Subscribers Content Areas served Ref. Netflix: Netflix, Inc. January 16, 2007 [a] United States 301.6 million [1]: Netflix Originals, Studio Ghibli, [b] Studio 100, WildBrain, Wow Unlimited Media, Mattel, Hasbro, Lionsgate Studios, Bento Box Entertainment, MarVista Entertainment, Chicken Soup for the Soul Entertainment, STX Entertainment, Skydance ...
Bigo Live is a global social live streaming platform owned by BIGO Technology based in Singapore, [1] [2] which was founded in 2014 by David Li and Jason Hu. As of 2019, Bigo Technology is owned by JOYY.
Typically, the process of writing source code is made visible by projecting the computer screen in the audience space, with ways of visualising the code an area of active research. [7] Live coding techniques are also employed outside of performance, such as in producing sound for film [8] or audiovisual work for interactive art installations. [9]