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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Rendered resolution dynamically adjusts in real time to achieve user-defined fps targets (e.g., 144 fps on a 144 Hz monitor). [ 22 ] ^ The algorithm does not necessarily need to be implemented using these presets; it is possible for the implementer to define custom input and output resolutions.

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    [3] [88] "We don't have a specific frame rate target for Xbox One X, although the game does run at higher frame rates than the base Xbox One, even at 1800p resolution. We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance." Kingdom Come: Deliverance: Available [24]

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    The increase in storage space required for all of these mipmaps is a third of the original texture, because the sum of the areas 1/4 + 1/16 + 1/64 + 1/256 + ⋯ converges to 1/3. In the case of an RGB image with three channels stored as separate planes, the total mipmap can be visualized as fitting neatly into a square area twice as large as ...

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  7. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed. However, when the ...

  8. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    Super XGA (SXGA) [84] is a standard monitor resolution of 1280 × 1024 pixels. [ 1 ] [ 75 ] This display resolution is the "next step" above the XGA resolution that IBM developed in 1990. The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3 :1).

  9. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    Video super-resolution (VSR) is the process of generating high-resolution video frames from the given low-resolution video frames. Unlike single-image super-resolution (SISR) , the main goal is not only to restore more fine details while saving coarse ones, but also to preserve motion consistency.