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As of 2011 Microsoft no longer recommends using DirectInput for keyboards or mice, and has started pushing the newer XInput for Xbox 360 controllers. [4] In Windows Vista, Windows 7 and later Windows versions, the in-built action mapping UI has been removed. [5] DirectInput is not available for Windows Store apps.
The Xbox app is an app for Windows 8, Windows 10, Windows 11, Android, iOS and Tizen. It acts as a companion app for Xbox video game consoles, providing access to Xbox network community features, remote control , as well as second screen functionality (formerly branded as SmartGlass) with selected games, applications, and content .
The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was ...
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
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On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10. [188] An Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.