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  2. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  3. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    In China, Project-based learning implementation has primarily been driven by international school offerings, [22] although public schools use Project-based learning as a reference for Chinese Premier Ki Keqiang's mandate for schools to adopt maker education, [23] in conjunction with micro-schools like Moonshot Academy and ETU, and maker ...

  4. Makers Empire 3D - Wikipedia

    en.wikipedia.org/wiki/Makers_Empire_3D

    Makers Empire is a NewSchools [21] portfolio company and has been favorably reviewed by Common Sense Education [22] [23] and 3D Insider, [24] amongst others. Makers Empire was also described as a "compelling example" of 3D printing in the 2015 Horizon Project report, [25] an initiative by the New Media Consortium.

  5. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    PLTW provides curriculum and training to teachers and administrators to implement the curriculum. The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four ...

  6. School pedagogy - Wikipedia

    en.wikipedia.org/wiki/School_pedagogy

    School pedagogy is dynamic, continuously evolving to embrace new developments in education and incorporating technology and innovative teaching practices. It acknowledges the multifaceted role of the teacher as an organizer, leader, and motivator in the learning process, while also recognizing students as active participants in their own learning.

  7. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

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  9. Open educational practices - Wikipedia

    en.wikipedia.org/wiki/Open_educational_practices

    Others, however, have undertaken projects exploring and documenting OEP which demonstrate potential areas of impact. For instance, adopting OEP can lead to opportunities for collaborative learning through the affordances of Web 2.0 tools. [citation needed] OEP can support innovative pedagogy as an extension of teaching and learning practices. [27]

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