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  2. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  3. Coordination game - Wikipedia

    en.wikipedia.org/wiki/Coordination_game

    The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game ). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column ...

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  7. Cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Cooperative_game_theory

    Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing.

  8. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level. As with other game elements, linear level design is not absolute.

  9. Score (video games) - Wikipedia

    en.wikipedia.org/wiki/Score_(video_games)

    Many modern games have the ability to post his/her high score to a central webpage. Online multiplayer games, especially first person shooters, real time strategies, and role-playing video games often have ranking systems. These new high score lists and ranking systems often are more complex than conventional high score lists.