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  2. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    An auxiliary view is an orthographic view that is projected into any plane other than one of the six primary views. [12] These views are typically used when an object contains some sort of inclined plane. Using the auxiliary view allows for that inclined plane (and any other significant features) to be projected in their true size and shape.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    The fact that the inner circle is drawn with a solid line instead of dashed identifies this view as the front view, not the rear view. The side view is an isosceles trapezoid . In first-angle projection , the front view is pushed back to the rear wall, and the right side view is pushed to the left wall, so the first-angle symbol shows the ...

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  7. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results. Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications.

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  9. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.