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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    The fact that the inner circle is drawn with a solid line instead of dashed identifies this view as the front view, not the rear view. The side view is an isosceles trapezoid . In first-angle projection , the front view is pushed back to the rear wall, and the right side view is pushed to the left wall, so the first-angle symbol shows the ...

  3. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  4. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  5. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    An auxiliary view is an orthographic view that is projected into any plane other than one of the six primary views. [12] These views are typically used when an object contains some sort of inclined plane. Using the auxiliary view allows for that inclined plane (and any other significant features) to be projected in their true size and shape.

  6. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results. Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  8. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    In this case, the projector model-view-projection matrix is essentially the aforementioned concentration of eye-linear tcGen with the intended projector shift function. By using those two matrices, a few instructions are sufficient to output the transformed eye space vertex position and a projective texture coordinate.

  9. Solid angle - Wikipedia

    en.wikipedia.org/wiki/Solid_angle

    The solid angle of an object that is very far away is roughly proportional to the ratio of area to squared distance. Here "area" means the area of the object when projected along the viewing direction. Any area on a sphere which is equal in area to the square of its radius, when observed from its center, subtends precisely one steradian.