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In Cults in our Midst, Singer differentiated between the usage of the terms cult and Large Group Awareness Training, [39] [40] [page needed] while pointing out some commonalities. [41] [42] Elsewhere she groups the two phenomena together, in that they both use a shared set of thought-reform techniques. [43] [44]
[2] [3] The Story of Kamikuishiki Village has two endings; the player wins the game by carrying out the sarin gas attack, and if the player loses, armageddon ends the world. [1] [2] [3] Time in Kamikuishiki Village passes by the player performing actions; the game begins on October 1, 1989 and is heavily time-based. [3]
Video games about cults, social groups that are defined by their unusual religious, spiritual, or philosophical beliefs, or by their common interest in a particular personality, object, or goal. Pages in category "Video games about cults"
The anti-cult movement, abbreviated ACM and also known as the countercult movement, [1] consists of various governmental and non-governmental organizations and individuals that seek to raise awareness of religious groups that they consider to be "cults", uncover coercive practices used to attract and retain members, and help those who have become involved with harmful cult practices.
Rick Alan Ross (b. 1952) is an American deprogrammer, cult specialist, and founder and executive director of the nonprofit Cult Education Institute. [1] He frequently appears in the news and other media discussing groups some consider cults. [2] [3] Ross has intervened in more than 500 deprogramming cases in various countries. [4] [5]
New England Institute of Religious Research was co-founded by George Mather, coauthor of Dictionary of Cults, Sects, Religions and the Occult, [2] [3] along with Robert Pardon. [4] The organization was founded with the intention to provide "training in ministering to those caught up in such destructive groups". [ 4 ]
To combat destructive mind control, he has developed the Strategic Interaction Approach. This approach is designed to free the cult member from the group's control over his or her life." [109] New York Magazine characterized Hassan as, "one of the country's leading experts on cults and mind control."
A victim was coerced during a number of visits by cult officials to shell out another $22,000 for a five-day training seminar at the cult's sprawling headquarters below Mount Fuji. The purpose, he said, was to "purify" his mind and body. [7] The leader set cult members strict recruitment goals in a bid to swell the group's ranks.