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In fixed pass-through or GPU pass-through (a special case of PCI pass-through), a GPU is accessed directly by a single virtual machine exclusively and permanently. This technique achieves 96–100% of native performance [ 3 ] and high fidelity, [ 1 ] but the acceleration provided by the GPU cannot be shared between multiple virtual machines.
It requires an external pass-through VGA cable hooked up from the 2D card into the Voodoo card’s passthrough VGA port. [ 1 ] [ 2 ] [ 3 ] The Voodoo2's third chip was a second TMU that allows a second texture to be drawn during the same graphics engine pass, and thus with no performance penalty.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
Here are the best free Steam games for your new PC build.
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).