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Curse of the Crimson Throne #1: Edge of Anarchy February 2008: 96 978-1-60125-088-9: Softcover PZO9007 Nicolas Logue Curse of the Crimson Throne #2: Seven Days to the Grave March 2008: 96 978-1-60125-091-9: Softcover PZO9008 F. Wesley Schneider Curse of the Crimson Throne #3: Escape From Old Korvosa April 2008: 96 978-1-60125-092-6: Softcover ...
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. [1]
Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.
Pathfinder Adventure Paths and the publication date of their first chapter: Originally published for the d20 System rule set under the Open Game License: Rise of the Runelords (August 2007) Curse of the Crimson Throne (February 2008) Second Darkness (August 2008) Legacy of Fire (February 2009) Originally published for Pathfinder First Edition ...
Title Author Date Subject Pages Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.: Ruins of Adventure
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...